mawet
New Member
Posts: 4
|
Post by mawet on Oct 28, 2012 12:05:47 GMT
What is an appropriate tax level? Oh and I have 500 slaves for sale ... the outcome of NOT setting an appropriate tax level
|
|
|
Post by monkeyx on Oct 28, 2012 15:00:06 GMT
Hi,
I've added some descriptors to the population listing that gives you a guide of their savings. See your Estates Population tab.
Taxing populations is only recommended when they have money worth taxing. Otherwise, its just a way to generate slaves.
I've also added something to the daily update so if you have no freemen and need some to work buildings you will automatically emancipate spare slaves to do the job.
A number of players have accidentally enslaved their entire freemen population when they had no money to pay any taxes.
The best way to extract money from your population is usually selling them stuff they need.
|
|
toledo
Full Member
Force of Mind
Posts: 137
|
Post by toledo on Oct 28, 2012 15:41:00 GMT
To tax you need to consider what the demands of the worlds population are against what they will have been paid.
For Freemen, the base payment is £1/Chronum. Each Chronum they want 1 Food (Grain, Meat or Fish), 1 additional Meat (or in Summer) 1 Fish, and 1 Beer. In Summer and Winter they also want 1 Clothing (Cloth, Fur or Silk)
They are buying this from the Worlds markets, so the next thing to look at is what price the various Estates are charging for the goods. Player run estates invariably tend to ramp the price up as they want to make a profit, but even the Ancient Houses tend to have 0.25 as the base value they set for goods.
As such, if they earn £1/chronum, then the chances are they can afford 2 or 3 of their requirements - but this is going to leave them with little, if any, money (particularly as over Winter and Summer they will be buying fur or cloth too)
Wages can be increased for freemen which would imply they will have more spending power and thus be more likely to have a bit of cash that can be taxed - but this will also push up the cost to produce some trade goods (fish and furs) so you will need to set the price higher to recoup the costs.
|
|